Step 9 - Computers |
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A computer is rated with two basic statistics -
This is the performance
rating of the main processor, which actually may be a large number
of individual processors networked together. Performance is the
same as the Earth / Cybertech Cyberdeck Speed statistic.
Processor Performance Table
Tech Level
Performance
Mass (kg)
Cost
Antique
0.50
0.040
Lv 250
Old Commercial
0.75
0.030
Lv 500
New Commercial
1.00
0.030
Lv 1000
New Military
4.00
0.020
Lv 2000
Experimental
16.00
0.020
Unavailable
Artefact
64.00
0.010
Unavailable
Volume for any processor is 0.000009 m3 ( 3 cm x 3 cm x 1 cm, or 9 cm3 ). Power is 0.000003 Mw per processor unit ( or 3 watts ).
Data Transmission
In my campaign, transferring
large amounts of data takes a perceptible amount of time. I assume
a reliable communications speed of about 1 gigabit per second
world-wide. In other words, in one second, 0.125 storage points
may be transferred. This means 1 point of storage takes 8 seconds,
or 0.8 cyberspace combat rounds ( 0.267 normal combat rounds ).
There is also the question
of time delays in communications when dealing with long distance
communications. These time delays arise from the distance itself
and also the number of steps a packet of information must take
before it reaches its destination. These delays rarely exceed
a couple of seconds, which brings the time for "long haul"
transfers up to 1 cyberspace combat round for 1 point of Storage
/ Volume.
Size
Standard holographic storage
modules have a density of 150 gigabits per square inch, or about
23 gigabits per square centimetre. Therefore, a 2 cm x 2 cm x 0.5 cm module
with a chip 1 cm x 1 cm x 0.25 cm inside can hold about 2 points of storage
allowing for error correction bits. It would weigh about 10 grams.
That's a volume of 0.000002 m3 and a mass of 0.00001 tons.
( As an interesting aside, a skill chip with a level-2 skill requires 9 points
of volume, and thus fits in 4.5 storage modules. This requires 1.125 cm3
of holographic storage, with dimensions 2.12 cm x 2.12 cm x 0.25 cm. The whole
skill chip is thus about 3 cm x 3 cm x 0.5 cm allowing for the casing. This
feels "right" when compared with 2300AD illustrations of skill chips. )
Cost
1 point of storage is
cheap, and costs just Lv25. This is different from the Earth/Cybertech
manual which has inflated costs which I have never thought justified.
Storage should be cheap and freely available in a society so dependent on
computer technology.
Required Computer Performance
To determine the required computer system statistics -
Required Performance Table
Section not complete
All subsystems on a vehicle have a minimum computer performance rating
that must be satisfied in order to provide adequate control.
Some subsystems require more powerful computer controls
than others ; this is reflected in the table below.
Subsystem
Performance
Hull/Chassis
0 for non-hostile environments,
0.01 per m3 of total volume for hostile environments
Power Plant
Fuel Cell - 0.20 / MW output
MHD - 1.00 / MW output
Fission - 2.00 / MW output
Fusion - 3.00 / MW output
Solar Panel - 0.20 / m2 area
Battery - 0.20 / MW output
RTG - 0.20 / MW output
Locomotion
Stutterwarp - 8.00 / MW input
Offensive Systems
Defensive Systems
Electronics
Crew And Passengers
Subcraft
Cargo
For each individual subsystem, determine the computer performance required and divide by the performance per processor at the chosen tech level to give the number of processors required to control it. Round fractions up. This gives you the number of processors for a dedicated computer that is responsible for that subsystem.
Note that backup computers may be installed for any subsystem with the same attributes. For low-risk equipment or civilian systems, one backup computer is usually more than sufficient. For high-risk equipment such as fission reactors, fusion reactors and stutterwarp drives, and for military subsystems, two backup computers are more normal.
Once you have determined the statistics of each dedicated computer, the vehicle requires a main computer to integrate all of the inputs from each subsystem. Total the performance of all the subsystems and divide by 10, rounding fractions up. This is the required performance for main computer. Again, there may be one or two backup systems.
In all cases, assume a minimum storage requirement of 1 point per point of processor
performance, except for targeting computers, which require 1 point of
storage regardless of performance.
Supporting Architecture
All computer systems require a supporting architecture of power supplies, cooling systems, interface and communications equipment and so on. This supporting architecture is the bulk of the computer system ; for any computer, ten times the total processor and storage volume is required for this, at a mass of 1.50 kg per cubic metre and a cost of Lv1000 per cubic metre.
Software
Standard cyberdeck software is available at the normal prices.
Software that emulates or augments skills, or provides robot skills,
is available at chip skill prices.
Other software, such as navigational packages for starships, automated
driving software for vehicles, expert systems for prospecting and so forth
are all available. The cost of such software is variable - say Lv150 +(1d10 * Lv25)
and most software of this nature will occupy 1 to 3 points of volume, most of
which will be data.
One-shot or limited use software is common in 2300AD. A lot of cyberdeck
software will only run once, or a few times, before it cannot be reused.
My explanation for such restrictions on usage is to compare the software
with modern day shareware programs and demos/evaluations - to continue to use the product,
you have to pay a license fee or participate in a pay-per-use scheme. Software
that can crack the protection systems that surround license restrictions in
other cyberdeck programs would be very valuable indeed.
To load and run a program requires security rights on the computer and a Simple or Routine
Computer task. A computer may simultaneously run as many programs
as it has in storage, and may run several copies of each program
in some cases. The effective limit to concurrently running programs
is equal the number of processors multiplied by 10.
Neural Interface
Any piece of equipment can be jacked for the same prices as quoted in the Earth/Cybertech
manual. This includes a starship computer. A jacked portable personal computer IS
a basic cyberdeck. That's all a cyberdeck is - a personal computer with a neural jack.
Cyberdeck Statistics
Occasions may occur when a standard computer requires cyberdeck statistics. As stated above,
total performance is the same as speed, and volume is the same as storage. Accuracy, Offence
and Defence are assumed to be primarily software based statistics which start off as listed
in the Earth Cybertech manual and are then increased by buying "kernel"
components for the prices given in the same reference.
Directors who are interested in cyberspace campaigns might want to look at my Console Cowboy's Cookbook, which contains information on DOS Towers ( although I prefer the term "construct" ) and Artificial Intelligences.
Robots
A robot is not truly sentient ( unless controlled by an AI ). Its mind consists of a complex expert system that learns by example and experience. Though must robots can understand speech and talk back, they tend to be predictable and dull - they cannot "free-associate" ideas and concepts and have no knowledge of things outside of their programming. They do not get distracted, or bored, have no curiosity for things that do not concern them and have no emotions unless a simulation program is running.
When a robot comes across a given situation, the Director must determine whether the robot's programming or orders cover it. If the answer is yes, then the robot may attempt tasks related to that situation with no penalty. If no, then the robot may request aid from a human operator. If it cannot do so and has to make a decision on its own, then it must make a Difficult, Int, Instant task to decide on an appropriate course of action. In extreme circumstances, this task may be Formidable or even Impossible at the Director's discretion. Failure means that the robot takes an inappropriate course of action, or does nothing.
Most robots will obey simple verbal or electronic orders from specified sources. The robot must make a Simple, Int, Instant task to understand the instructions providing they are relevant to its programming. For orders which fall outside of the robot's skill suite, the difficulty level should be increased. Programming a robot requires a successful computing task roll to be made by the operator.
Robots may possess skills in the same manner as artificial intelligences, at the rate of three points of volume per level of skill to a maximum of skill level 2. Remember that skill level 0 counts as a distinct skill level, so level 2 occupies 9 points of volume ( 3 for each of 0, 1 and 2 ).