Appendix C - Combat Damage

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When a craft takes a hit in a non Star Cruiser combat situation, the following rules may be used to resolve the effects in preference to the Director's Guide Vehicle Combat System. Star Cruiser is still used for "pure" Starship combat situations.


Example

A weapon with a DPV of 0.8 hits a vehicle in location 11, Weapon / Manipulator. The vehicle has an armour value of 0.4 in this location, so the Effective DPV is 0.8 - 0.4 = 0.4. The table in Step 3 is consulted - the component was previously undamaged and the d10 die roll is 1, meaning that the component has taken damage to the "Minor" level.


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This page was last updated on the 10th July 1997.
This page is © 1997 Andy Brick except where components are already copyright / trademarked by others in which case their use is not intended as a challenge to such ownership.